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Secondary Curriculum Links


Level 4 - Science

Energy and Change: Transferring energy

4.5 Identifies processes of energy transfer and conditions that affect them.

Identify and name processes of energy transfer in everyday situations, using terms like working, heating, electric current, direct interaction, waves.

Make Tracks
Energy and Change: Energy sources and receivers

4.6 Identifies forms and transformations of energy in sequences of interactions.

Use terms such as thermal energy, energy of chemical reactions, position energy and kinetic energy and relate them to changes in the source or receiver.

Give examples to illustrate the difference between energy transfer and energy transformation.

Make Tracks

Stacks of Fun
Life and Living: Structure and function

4.8 Explains the functioning of systems within living things.

Compare the major systems of animals, including humans.

Gather evidence on the effects of particular ways of life on human body systems.

Head Spin

Revolution

Track Attack
Working Scientifically: Using science
4.17 Describes techniques used to extend the senses. Revolution

Track Attack

Level 4 - Mathematics

Space: Visualising, analysing and representing movements and transformations

4.10 Recognises and uses rotations, reflections and translations to relate the features of arrangements and patterns.

Recognise and name rotations, reflections and translations and associated symmetries in patterns, objects and formations.

Cha Cha

In It to Win It

Morphin' Mirrors

Rebound
Measurement: Estimating

4.20 Uses the known size of familiar things to help make and improve estimates, including those with centimetres, metres, kilograms and litres.

Use the known size of common things to estimate size (heft a 500 g container of margarine and select things of similar mass).

Piggy in the Middle
Chance and Data: Understanding, estimating and measuring chance variation

4.23 Places events in order from those least to those most likely to happen on the basis of numerical and other information about the events.

Place informal expressions of chance on a scale from 0 to 1 (impossible, poor chance, even chance, good chance and certain).

Fortune Teller

Level 4 - Technology

Designing, Making and Appraising: Investigating

4.1 Determines the appropriateness or products and processes for communities and environments.

Describe how sideshow rides work and explain why they are popular.

Crazy Clowns

Fortune Teller

Framed

Gone With the Wind

Track Attack

Wacky Wire
Designing, Making and Appraising: Devising

4.2 Creates and prepares design proposals that include:

Options considered and reasons for the choices made.

Images used to visualise ideas and work out how they might be realised.

Experiment with tubing, water and plungers to generate different movements that can be used for a sideshow ride.

Produce annotated drawings to explain how a sideshow ride works.

Make Tracks

Track Attack
Materials: Nature

4.7 Identifies the characteristics of materials and relates them to the functional and aesthetic requirements of own designs.

Match materials to the requirements of different components of model side-show rides.

Cha Cha

Level 4 - Health & Physical Education

Human Movement

4.3 Performs and repeats linked movement sequences that display consistency and control.

Devise and perform sequences with partners and groups using apparatus and floor.

Create and perform movement patterns that demonstrate a coordinated response to stimuli such as music.

Wacky Wire
Human Movement

4.4 Demonstrates the linking of a series of motor skills, using equipment in a game that requires communication, cooperation and rules.

Throw a ball, controlling speed, distance and direction.

In It to Win It

Rebound

Stacks of Fun

Level 5 - Science

Energy and Change: Energy and us

5.4 Analyses energy transfers where the purpose is to apply a suitable force to achieve an outcome.

Identify situations where forces are balance and unbalance and explain the consequences.

Explain how we set up reaction forces to change our own motion.

Identify situations where we depend on friction to achieve changes in motion.

In It to Win It

Make Tracks

Rebound

Stacks of Fun
Energy and Change: Transferring energy

5.5 Explains energy input-output devices using concepts of force, work and power.

Explain why machines of various design are used, given that there is no gain in energy output, for example with a lever or a pulley.

Make Tracks

Stacks of Fun

Track Attack
Energy and Change: Energy sources and receivers

5.6 Defines common forces using mathematical expressions and diagrams.

Describe everyday situations where forces are exerted on objects and identify the source of the forces.

Cha Cha

Free Fall

Stacks of Fun

Level 5 - Mathematics

Measurement: Estimating

5.20 Makes sensible estimates of length, area, mass and capacity in common standard units and identifies unreasonable estimates of things.

Make standard unit estimates of length, capacity and mass by comparing with known quantities.

Piggy in the Middle
Measurement: Understanding, estimating and measuring chance variation.
5.23 Interprets and makes numerical statements of probability based on lists of equally likely outcomes and using fractions and percentages. Fortune Teller

Level 5 - Health & Physical Education

Human Movement

5.3 Demonstrates coordinated actions of the body by performing and modifying movement sequences.

Practise different movement patterns and modify actions of the body to improve movement of body in space.

Curve Ball
Human Movement

5.4 Devises and implements strategies in games, using and adapting a range of motor skills.

Adapt the throwing action to cater for type of equipment, distance, speed and accuracy.

In It to Win It

Rebound

Stacks of Fun