Cyber is for everyone.

The Questacon Cyber program is an Australian Government initiative to improve cyber security skills, awareness and job readiness as part of Australia’s Cyber Security Strategy 2020. Over 5 years (2019 – 2024) $14.9 million has been invested in Questacon to design challenges and teacher training to prepare primary, secondary and tertiary students for careers in cyber security. The funding includes $6.2 million existing budget for the Engineering is Elementary program.

The Questacon Cyber program’s vision is a better future for all Australians through engagement with cyber security. It works to excite and motivate people through inspirational cyber security experiences. The program’s core objectives include teacher professional learning, student workshops and activities, reaching broader audiences and enhancing cyber security awareness through a range of supporting materials, and sparking dialogue around cyber education with industry stakeholders.

You may view the joint press release by Minister for Science and Technology The Hon Melissa Price MP and Minister for Home Affairs The Hon Karen Andrews MP, who officially launched the Questacon Cyber program on Tuesday 26 October 2021.

National Cyber Design Challenge


The National Cyber Design Challenge is an exciting new learning program for 8 to 13 year olds across Australia. Students will build fundamental skills relevant to cyber security through a variety of creative design challenges, and explore cyber as a human phenomenon that is becoming increasingly relevant to all our lives. Through interactive and immersive experiences, participants will be inspired to thrive in the digital world, and pursue early pathways towards future cyber security careers.

To learn more about the National Cyber Design Challenge, please contact

Cyber Castle Challenge

We are excited to launch the Cyber Castle Challenge. Available from late 2022 in Minecraft: Education Edition, the Cyber Castle Challenge is an immersive learning experience for 8 to 13 year olds across Australia!

Protecting their chickens against invading foxes, students work together to design and test defence strategies for their castle. Through play and exploration of their Cyber Kingdom, students learn about cyber security concepts and build enterprise skills. With 4 distinct game seasons that each have 1 hour of gameplay, students will be challenged to identify and protect their assets, detect and respond to new threats, and recover from security breaches.

This experience is designed for teachers to use in their classrooms or for groups of young people to engage with in clubs, community groups, or at home.

We will release a suite of supporting teaching resources along with the game, including videos showcasing a diverse range of career mentors to help players link concepts learned while playing to the real world and learn more about this rapidly growing industry.

Follow our social media pages for more information and launch dates.